This blog is based on technical and gaming issues based on video captures acquired using proprietary Digital Foundry technology.
Hardware Details
Digital Foundry hardware is created by games people, for games people. Our TrueHD solution is the only system available capable of acquiring video at all resolutions up to 1080p at 60 frames per second, while our portable capture solutions are perfect for games media professionals on the move. What makes Digital Foundry different? Our hardware is made exclusively for games, not cameras, meaning plug and play direct connection along with full resolution and frame rate support.
Twitter Feed
Video interview: Corrinne Yu - principle engine architect for the Halo Team: http://bit.ly/6xlnFt. Well worth a view for plenty of reasons. 15 hrs ago
Is there software out there that will let me downclock FSB and multiplier on my Core 2 laptop? Need to test laptop HD capture at low speed. 17 hrs ago
Normal DF Saturday feature service returns. Today, a feature on CryEngine 3 and Crysis on console. Some great stuff lined up for the future. 19 hrs ago
Looking at The Saboteur this weekend. PS3 version's SPU-driven anti-aliasing on PS3 actually looks VERY good in screenshots. 360 has no AA. 1 day ago
Blu-ray/DVD flipper discs. Can't help but think that it's probably cheaper to manufacture two normal discs. http://tinyurl.com/yce83ee1 day ago
Our equipment is used by key partners in the games industry including Criterion Games, Nintendo of Europe, Crytek, Sumo Digital, Eurogamer Networks, Prima Games, MTV/Gametrailers, Computec Media, IDG Entertainment, Avalanche Studios, Imagine Publishing and Axel Springer.